{"id":174937,"date":"2025-10-07T05:11:27","date_gmt":"2025-10-07T05:11:27","guid":{"rendered":"https:\/\/teknomers.com\/en\/the-spanish-company-mentioned-in-fxs-the-mandalorian-discusses-the-future-of-the-industry\/"},"modified":"2025-10-07T05:11:29","modified_gmt":"2025-10-07T05:11:29","slug":"the-spanish-company-mentioned-in-fxs-the-mandalorian-discusses-the-future-of-the-industry","status":"publish","type":"post","link":"https:\/\/teknomers.com\/en\/the-spanish-company-mentioned-in-fxs-the-mandalorian-discusses-the-future-of-the-industry\/","title":{"rendered":"The Spanish company mentioned in FX&#8217;s &#8220;The Mandalorian&#8221; discusses the future of the industry."},"content":{"rendered":"\n<p>Spain has emerged as a \u00a0dominant force\u00a0 in the world of comics and visual effects (VFX), taking its place alongside the \u00a0mainstream giants\u00a0 of the United States. This creative explosion, however, isn&#8217;t limited to Spain alone. Many talented individuals from the Spanish VFX industry have made significant strides internationally. One such VFX powerhouse is \u00a0The Ranchito\u00a0. Founded in 2004 by \u00a0F\u00e9lix Berg\u00e9s\u00a0, The Ranchito has rapidly evolved into a \u00a0leading VFX studio\u00a0, boasting more than 200 skilled employees. Their impressive portfolio includes prominent films and series like *The Snow Society*, *Jurassic World: Fallen Kingdom*, *Game of Thrones*, *Stranger Things*, and *The Mandalorian*.<\/p>\n<p><!-- BREAK 1 --><\/p>\n<p>Each success story has its \u00a0turning point\u00a0, and for The Ranchito, it was the film *The Impossible* directed by \u00a0Juan Antonio Bayona\u00a0. During our conversation with two studio members, \u00a0Isaac de la Pompa\u00a0 and \u00a0Sofia Balestrini\u00a0, they recounted their experience working on the film. \u201cBayona had previously collaborated with F\u00e9lix Berg\u00e9s on *The Orphanage*, and when it came to *The Impossible*, he brought him back on board,\u201d they explained. This film was notable for its \u00a0Old School effects\u00a0, focusing on real water in a controlled setting. The results were so outstanding that they garnered the attention of \u00a0Industrial Light &#038; Magic (ILM)\u00a0, the prestigious effects company behind countless Lucasfilm projects, which requested a screening.<\/p>\n<p><!-- BREAK 2 --><\/p>\n<div class=\"article-asset article-asset-normal article-asset-center\">\n<div class=\"desvio-container\">\n<div class=\"desvio\">\n<div class=\"desvio-figure js-desvio-figure\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>What impressed the experts at ILM? \u201cThe filming took place in a pool in Valencia. We bought specialized software to simulate water and waves, but \u00a0not a pixel\u00a0 was added digitally. The only enhancement made was to the foam on the waves, which was a blend of real footage and computer-generated effects.\u201d The film opened to \u00a0great acclaim\u00a0, sweeping box office records worldwide and winning the \u00a0Best Supporting Effects\u00a0 award from the Visual Effects Society in 2013. Following this recognition, The Ranchito received a flood of inquiries from across the globe.<\/p>\n<p><!-- BREAK 3 --><\/p>\n<p>According to de la Pompa and Balestrini, this was a pivotal moment: \u201cBefore *The Impossible*, F\u00e9lix tried countless times to penetrate the American market, but to no avail. That one award made all the difference.\u201d The studio\u2019s competitive pricing also played a crucial role as it was more economical than labor in Los Angeles during that time. \u201cBack then, LA was saturated with work; now the industry has become globalized,\u201d they noted.<\/p>\n<p><!-- BREAK 4 --><\/p>\n<p>The Ranchito soon found itself taking on larger projects, including *Game of Thrones*. \u201cWe were initially unsure of how to execute Chapter eight of season five, but F\u00e9lix had a confident demeanor and agreed. It was daunting for us, being a Spanish company with no prior experience handling such a monumental project,\u201d they explained. HBO had sent them a test consisting of a clip from Season 4 involving skeletons, suggesting they animate and compose this complex scene.<\/p>\n<p><!-- BREAK 5 --><\/p>\n<p>As they navigated through international collaborations, opportunities from major franchises continued to arise, notably *The Mandalorian*. \u201cThere were certain effects that ILM couldn\u2019t complete in time, and they called us in. Most notably, we designed ship effects,\u201d they said. This experience even led them to an exciting moment when they had a video conference with \u00a0John Knoll\u00a0, ILM\u2019s Creative Director, which they described as surreal. <a href=\"https:\/\/www.youtube.com\/watch?v=poabrzph2bg\" rel=\"nofollow noopener\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=poabrzph2bg<\/a><\/p>\n<p><!-- BREAK 6 --><\/p>\n<h2>The Future of Special Effects<\/h2>\n<p>The next logical question is: \u00a0What does the future hold for the VFX industry\u00a0, especially given the rise of artificial intelligence? \u201cRight now, we aren\u2019t seeing a full-blown transformation, but there are tools emerging that simplify certain tasks. For instance, creating masks used to be a painstaking, frame-by-frame job, and now AI can handle it automatically,\u201d they elaborated. However, there are limitations. \u201cWhile AI has enormous potential, it\u2019s still in the early stages,\u201d they warned, highlighting both technical and legal constraints surrounding the use of AI in visual effects.<\/p>\n<p><!-- BREAK 8 --><\/p>\n<p>They further emphasized, \u201cMany current VFX artists might need to adapt their skills, especially 3D modelers who may face impending obsolescence as AI capabilities improve.\u201d Yet they cautioned, \u201cAI can sometimes struggle with what may seem like minor details, and the legal landscape around AI is murky at best.\u201d<\/p>\n<p><!-- BREAK 9 --><\/p>\n<div class=\"article-asset article-asset-normal article-asset-center\">\n<div class=\"desvio-container\">\n<div class=\"desvio\">\n<div class=\"desvio-figure js-desvio-figure\">\n     <img loading=\"lazy\" decoding=\"async\" alt=\"VFX challenges with AI\" width=\"375\" height=\"142\" src=\"https:\/\/teknomers.com\/en\/wp-content\/uploads\/2025\/10\/The-Spanish-company-mentioned-in-FXs-The-Mandalorian-discusses-the.jpeg\"\/>\n   <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>They explained that current AI models thrive on extensive datasets often sourced without permission, resulting in highly sophisticated outputs. \u201cFor us, the challenge remains in navigating the legal complexities that prevent us from accessing these resources, which could hinder our development in the VFX field for years to come,\u201d they concluded.<\/p>\n<p><br \/>\n<br \/><a href=\"https:\/\/teknomers.com\/category\/general\/\" rel=\"dofollow\">General News &#8211; 2<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spain has emerged as a \u00a0dominant force\u00a0 in the world of comics and visual effects (VFX), taking its place alongside the \u00a0mainstream giants\u00a0 of the United States. This creative explosion, however, isn&#8217;t limited to Spain alone. Many talented individuals from the Spanish VFX industry have made significant strides internationally. One such VFX powerhouse is \u00a0The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":174939,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36399],"tags":[541,7911,1501,43318,533,30621,11052,11993],"class_list":["post-174937","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-company","tag-discusses","tag-future","tag-fxs","tag-industry","tag-mandalorian","tag-mentioned","tag-spanish"],"_links":{"self":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/posts\/174937","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/comments?post=174937"}],"version-history":[{"count":0,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/posts\/174937\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/media\/174939"}],"wp:attachment":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/media?parent=174937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/categories?post=174937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/tags?post=174937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}