{"id":161560,"date":"2025-08-09T02:43:56","date_gmt":"2025-08-09T02:43:56","guid":{"rendered":"https:\/\/teknomers.com\/en\/who-will-produce-the-consoles-now\/"},"modified":"2025-08-09T02:43:58","modified_gmt":"2025-08-09T02:43:58","slug":"who-will-produce-the-consoles-now","status":"publish","type":"post","link":"https:\/\/teknomers.com\/en\/who-will-produce-the-consoles-now\/","title":{"rendered":"Who will produce the consoles now?"},"content":{"rendered":"\n<p>Do you remember those not-so-distant times when the video game scene was like a vibrant garden filled with a variety of consoles, each with unique features and opportunities? In the 1990s, there were a staggering <a rel=\"noopener, noreferrer nofollow\" href=\"http:\/\/www.videogameconsolelibrary.com\/pg90-over.htm\" target=\"_blank\"><strong>32 different consoles on the market<\/strong><\/a>, not including handheld devices! However, those days of abundance seem to be fading, as the landscape shifts toward a future where we might find ourselves with just one console housing all the necessary hardware.<\/p>\n<p><!-- BREAK 1 --> <\/p>\n<h2>Changing Business Models<\/h2>\n<p>The latest news that has stirred the veteran gaming community comes directly from Sony&#8217;s Senior Vice President, <a rel=\"noopener, noreferrer nofollow\" href=\"https:\/\/www.irwebmeeting.com\/sony\/fast\/20250807\/Hm92pdqE\/202603_1q_01_ja\/03_qa\/index.html\" target=\"_blank\"><strong>Sadahiko Hayakawa<\/strong><\/a>. He announced a gradual transition in Sony&#8217;s gaming business, moving away from a hardware-centric model towards one that enhances community engagement and interaction. Hayakawa emphasized that Sony is reorienting toward &#8220;creation&#8221; rather than just producing devices, as games, music, and cinema now account for a staggering <strong>60% of the company\u2019s revenue<\/strong>.<\/p>\n<p><!-- BREAK 2 --><\/p>\n<h2>Strategic Investments<\/h2>\n<p>As part of this reorientation, Hayakawa cited Sony&#8217;s recent acquisition of <a rel=\"nofollow noopener\" class=\"text-outboundlink\" href=\"https:\/\/www.3djuegos.com\/tv-series\/noticias\/sony-saca-cartera-esta-vez-algo-diferente-a-videojuegos-compra-16-millones-acciones-bandai-namco\" target=\"_blank\"><strong>Bandai Namco<\/strong><\/a> as a prime example. This move signifies Sony&#8217;s interest in exploring profitable intellectual properties (IPs), showcasing the potential for hybrid models that maximize profitability. With franchises like &#8216;Dragon Ball,&#8217; the limitation of exclusivity could be detrimental and prevent the company from fully capitalizing on its games&#8217; potential.<\/p>\n<p><!-- BREAK 3 -->  <\/p>\n<h2>Clarity in Direction<\/h2>\n<p>Sony\u2019s actions are becoming more noticeable as it takes steps in this new direction. One apparent sign is the <a rel=\"noopener, noreferrer nofollow\" href=\"https:\/\/www.notebookcheck.net\/Helldivers-2-finally-launches-on-Xbox-Series-S-X-a-year-after-its-PS5-release.1050498.0.html\" target=\"_blank\"><strong>launch of &#8216;Helldivers 2&#8217;<\/strong><\/a> for Xbox Series X and S, a year after its exclusive release on PS5. Moreover, the release of &#8216;Lego Horizon Adventures&#8217; on the Switch indicates Sony&#8217;s growing willingness to branch out. Acquiring Bandai Namco bolsters this trend, as its diverse franchises open doors to massive revenue opportunities outside of exclusivity.<\/p>\n<p><!-- BREAK 4 --><\/p>\n<div class=\"article-asset article-asset-normal article-asset-center\">\n<div class=\"desvio-container\">\n<div class=\"desvio\">\n<div class=\"desvio-figure js-desvio-figure\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<h2>Expanding Availability<\/h2>\n<p>Another notable sign of change is the <a rel=\"noopener, noreferrer nofollow\" href=\"https:\/\/tech4gamers.com\/playstation-launch-pc-ports-6-months-after-release\/\" target=\"_blank\">rumor regarding a job offer at PlayStation<\/a> that suggests games might be available on PC just six months after their PlayStation launch. If true, this could see titles like &#8216;Death Stranding 2&#8217; making their way to PC before year\u2019s end. Additionally, job listings indicate a clear intent to engage in multiplatform development, aiming to create a global roadmap that promotes PlayStation Studios\u2019 titles beyond Sony\u2019s hardware limits.<\/p>\n<p><!-- BREAK 5 --><\/p>\n<h2>The Microsoft Strategy<\/h2>\n<p>Interestingly, while Sony is pivoting, Microsoft seems to have taken the lead in transitioning towards a more inclusive gaming ecosystem. Titles like &#8216;Gears of War&#8217; and &#8216;Forza Horizon 5&#8217; are already achieving substantial success on their platforms despite their Xbox lineage. The Xbox leadership openly discusses a future of <a rel=\"noopener, noreferrer nofollow\" href=\"https:\/\/www.levelup.com\/noticia\/estrategia-multiplataforma-de-microsoft-aleja-a-los-estudios-de-xbox-creen-que-ya-no-tiene-sentido-llevar-sus-juegos-a-series-xs-por-el-dominio-de-ps5\/\" target=\"_blank\">permanently departing from exclusivity<\/a>. Their slogan &#8220;Play wherever you want&#8221; encapsulates their goal of selling gaming as a service rather than a mere console.<\/p>\n<p><!-- BREAK 6 --> <\/p>\n<h2>Nintendo\u2019s Unique Position<\/h2>\n<p>In stark contrast, Nintendo remains unfazed by these shifts. The company has managed to maintain its position through a strategy that emphasizes <a rel=\"nofollow noopener\" class=\"text-outboundlink\" href=\"https:\/\/www.vidaextra.com\/industria\/como-hemos-llegado-al-ocaso-era-exclusividades-que-nintendo-seguira-teniendolas\" target=\"_blank\">consistent pricing for its games<\/a>. Whether you purchase the latest &#8216;Mario Kart&#8217; on launch day or a year later, the price remains unchanged. This approach rewards early adopters while also solidifying its revenue base\u2014allowing Nintendo to thrive without needing to chase after other platforms.<\/p>\n<p><!-- BREAK 7 --><\/p>\n<h2>The Cloud Frontier<\/h2>\n<p>The looming question now emerges: \u00a0Who will manufacture consoles moving forward?\u00a0 The answer is looking increasingly like no one. The future seems to be shifting towards cloud gaming, with Microsoft leading the charge in this domain. Their Game Pass initiative suggests that subscription-based access to a library of games is more lucrative than traditional console sales. As a result, running titles on any accessible device may become the norm. If PlayStation follows suit\u2014even if through partnerships rather than its own platform\u2014we could witness the end of physical formats and possibly the traditional console.<\/p>\n<p><!-- BREAK 8 --><\/p>\n<div class=\"article-asset article-asset-normal article-asset-center\">\n<div class=\"desvio-container\">\n<div class=\"desvio\">\n<div class=\"desvio-figure js-desvio-figure\">\n     <img loading=\"lazy\" decoding=\"async\" alt=\"Microsoft bets everything to the cloud with Xbox. The next step is a nail in the coffin of the physical format \" width=\"375\" height=\"142\" src=\"https:\/\/teknomers.com\/en\/wp-content\/uploads\/2025\/08\/1754707436_643_Who-will-produce-the-consoles-now.jpeg\"\/>\n   <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<h2>A Confusing Future<\/h2>\n<p>Nothing embodies a &#8220;transition stage&#8221; more than the current gaming landscape. With Microsoft dismantling the exclusivity model, Nintendo staying true to its established principles, and Sony navigating uncharted waters, predicting the future seems daunting. One thing is clear, though: there will be more screens than ever before. The uncertainty lies in what those screens will ultimately connect to.<\/p>\n<p><!-- BREAK 9 --><\/p>\n<p>In Xataka | PlayStation 6: All the information we know (or we think) so far<\/p>\n<p><br \/>\n<br \/><a href=\"https:\/\/teknomers.com\/category\/general\/\" rel=\"dofollow\">General News &#8211; 2<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Do you remember those not-so-distant times when the video game scene was like a vibrant garden filled with a variety of consoles, each with unique features and opportunities? In the 1990s, there were a staggering 32 different consoles on the market, not including handheld devices! However, those days of abundance seem to be fading, as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":161561,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36399],"tags":[37999,4049],"class_list":["post-161560","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-consoles","tag-produce"],"_links":{"self":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/posts\/161560","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/comments?post=161560"}],"version-history":[{"count":0,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/posts\/161560\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/media\/161561"}],"wp:attachment":[{"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/media?parent=161560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/categories?post=161560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/teknomers.com\/en\/wp-json\/wp\/v2\/tags?post=161560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}