MercurySteam: A Journey Through Triumphs and Trials in the Video Game Industry
For years, MercurySteam has served as a significant landmark in the history of video games in Spain. From its origins in 2002 to its current challenges, the studio has been synonymous with crafting high-budget games from legendary franchises such as ‘Castlevania’ and ‘Metroid’. However, in recent years, complaints from former employees have brought to light a potentially toxic work environment plagued by crunch periods and overwhelming pressure to meet tight deadlines. This article delves into the studio’s rich history and the unsettling revelations surrounding its current workplace dynamics.
Twenty-Plus Years of Ambition
Founded in 2002 in San Sebastián de los Reyes, MercurySteam was established by former members of Rebel Act Studios , known for their pivotal game ‘Blade: The Edge of Darkness’. This title was notable for its technological advancements and marked an early success for the Spanish gaming industry. MercurySteam began its journey with modest titles like ‘American McGee Presents: Scrapland’ and ‘Clive Barker’s Jericho’, both of which garnered attention for their engaging gameplay and innovative mechanics.
The Castlevania Phenomenon
The year 2010 marked a significant turning point for MercurySteam with the launch of ‘Castlevania: Lords of Shadow’, a 3D reinterpretation of the classic Konami franchise. Produced with the involvement of industry titan Hideo Kojima , the game initially disguised its franchise connections to safeguard other installments in development. The commercial success of ‘Lords of Shadow’ led to the completion of a trilogy with ‘Mirror of Fate’ (2013) and ‘Lords of Shadow 2’ (2014), firmly establishing MercurySteam as a prominent triple-A developer on a global scale.
A Parenthesis in the Journey
After the acclaim garnered from the Castlevania trilogy, MercurySteam entered a transition phase. In 2017 , the studio launched ‘Raiders of the Broken Planet’, which was ultimately renamed ‘Spacelords’. This cooperative shooter ventured into the games-as-a-service model, yet it didn’t achieve the same level of success as its predecessors. Recognizing the need for a new direction, MercurySteam turned to yet another classic franchise for inspiration.
Reviving the Nintendo Canon
In 2015 , it was revealed that MercurySteam had been developing a prototype for a Metroid game for the Wii U and 3DS . This effort culminated in the widely praised ‘Metroid: Samus Returns’ (2017), a remake of the classic ‘Metroid II’. This collaboration with Nintendo evolved into the original game ‘Metroid Dread’ (2021), which became one of the standout titles in the Switch catalog and marked the beloved saga’s return to 2D gameplay after nearly two decades.
Shifting Dynamics and Concerns
Despite the successes, MercurySteam has not been immune to internal struggles. The Nordisk Games Group acquired 40% of the studio, enabling further growth and new projects. However, 2025 witnessed a seismic shift in the company culture, particularly after the release of ‘Blades of Fire’, a third-person RPG that received lukewarm reviews and fell short of sales expectations.
As former employees revealed, the work environment has deteriorated significantly over time. Issues around telecommuting , unmanageable workloads, and lack of effective communication became rampant. Reports indicated that а required shift to 9-hour workdays was justified by “production needs,” leading to more stringent oversight and pressure to conform to these new measures. This shift extended to mandatory overtime, effectively contributing to a culture of fear and control within the studio.

Critiques and Way Forward
The circumstances culminated in a series of layoffs following the unsuccessful launch of ‘Blades of Fire’. Between January and September 2025 , several employees lost their jobs, including a worker recently returned from mental health leave . As backlash grew, a union was formed, alleging coercive tactics from management to silence dissent and suppress communication channels among staff. An eerie aura of distrust and anxiety has settled over the workplace, contributing to a growing image crisis that MercurySteam is now trying to navigate.
Though there have been efforts to recruit new talent with job offers seemingly promising a positive work atmosphere, an overwhelming sentiment remains that MercurySteam is currently ensnared in a dire situation. The once-celebrated spirit of collaboration and creativity is now overshadowed by a damaging atmosphere, which poses grave challenges as the studio attempts to regain its status within the global gaming industry.

